Hi, I'm yuss
I'm a developer focused on Unity, with a background in 3D art as well. I build production-quality tools for the Asset Store while also developing my own indie games.
A bit about me
I've been building games and tools with Unity for years, with a background in 3D art as well — you can find my 3D work on ArtStation. My goal is to create clean, documented, and sustainable systems that speed up other developers' projects, while also bringing my own dream games to life. This site brings together both the tools I'm preparing for the Asset Store and the games I'm working on.
Unity & C#
Game systems, editor tooling, and performance-focused code.
Shaders & VFX
Stylized effects, particle systems, and post-processing.
3D Art & Modeling
Modeling, texturing, and asset prep for real-time engines.
System Architecture
Reusable, extensible game systems.
Optimization
Performance tuning for mobile and low-end hardware.
yuss portfolio goes live
This site launched, bringing together my Unity Asset Store tools and game projects.
AnyPin in development
My first Asset Store package, an editor pinning tool, is in development and coming soon.
Indie game prototypes
Experimenting with small-scale indie game ideas.
Let's talk
Got an asset request, a collaboration idea, or just a question? Reach out through any of the channels below.